SHAEF House Rules


Fines

ALL PARTICIPANTS ARE REQUIRED TO READ ALL THE RULES LISTED BELOW.


Tactical Combat Rules:

Infantry

In order to “kill” someone, you must discharge your weapon within range, have a clear shot, and the target must understand that he is being shot.  Do not call hits.  Anyone who calls a hit by shouting invalidates his or her hit.  Shoot again to get the target's attention.  Simultaneous fire kills both shooters.  Running and shooting someone is not allowed, as it is unrealistic and can be unsafe.  When shooting, you should raise your weapon at an angle to avoid directly aiming at someone.  Rubber knifes may be used in close quarters.

Always take your hit. When in doubt, take a hit.  If you think someone has shot at you, they probably have.  When you are killed, take off all of your headgear and retreat out of the area to your rear.  Move away from the view of the living and wait 10 full minutes; then you may come back alive only out of view of the enemy and behind your lines.

Vehicle

Soft skin vehicles may be destroyed with at least 10 combined shots of rifle/pistol caliber ammo or any cannon/rocket shot and all people inside are considered dead also. Armored vehicles are destroyed based on valid shots using historical data.  Armored vehicle and weapons owners should know the limits of their equipment and always attempt to take realistic hits and shots. All crew members are killed in armored vehicles if they do not exit the vehicle in 5 secs or less after being destroyed. Dummy grenades may be used to destroy vehicles. If the grenade lands inside a vehicle the vehicle is considered destroyed and the crew have 5 seconds to exit or they are also dead. 

Rocket and cannon weapons must have loud reports and large smoke blasts to alert targets that they are being shot at.  One shot type rocket weapons may only be used once every hour. 

Vehicles that have been destroyed display a yellow flag to represent that it is no longer in play. Motorcycles are exempted from this rule, the rider need only remove his helmet. Vehicles that have been destroyed have 2 options. First, they can turn around and leave the front line area for at least 10 minutes. Secondly they may stay in place (moving off the road first) and wait 10 minutes but may not re-enter combat until fighting the fighting around them has stopped. 

Armored vehicle crew members may drive or spot exposed for safety reasons but should be considered "buttoned up" during the event. They are not legitimate targets and cannot be killed by small arms fire. In addition, armored crew members should not use small arms unless they exit the vehicle. Dummy grenades thrown inside hatches used by drivers and spotters do not count.
 

Blank Ammo Range Table - Shots fired out of range will not count 

Pistol Caliber Ammo - 100 Feet

.30 Caliber Carbine Ammo - 200 Feet

Rifle Caliber Ammo - 400 feet

Rocket Weapons - 200 Feet Max and 30 Feet Minimum 

Cannons - 1500 feet

Dummy grenades may be used against vehicles 

Medics Rules

Medics are allowed to “call hits” for other soldiers by walking up to one enemy soldier at a time and telling them they have been killed.  Those you have been killed may not argue the hit or ask the medic to "hit call" for them. Medics must then return to their own line and may not call another hit for at least 5 minutes.  Medics may not carry firearms and cannot be killed however they must act tactically and may not be used as reconnaissance.  

Command and Control:

Refusal to obey the decision of Event Staff or an order from Range Control may result in the offender being removed from the event.

All individuals will comply with standard military courtesy and protocol.  Superior officers will be saluted in the field.  Overall tactical commanders will be assigned by the largest Allied and Axis unit pre-registered by September 1, 2009.   Units under 5 people will be attached to larger units for better cohesion.   Details for the Saturday battle scenario will be sent to unit commanders 1 week before the event. 

Safety:

It is the responsibility of each participant to act in a safe and reasonable manner at all times.  A safety inspection will be held at the beginning of the event at each camp.  All personal are required to attend.  Range Control has final authority on safety issues.

SafetyWeapon Safety

  1. No live ammo.

  2. No unsheathed bladed weapons or fixed bayonets.

  3. No wood tipped blanks without a shredder.

  4. No shotguns.

  5. Blank adapters need to be checked for tightness at inspection and throughout the day.

  6. There is to be no blind firing around corners, obstacles, etc.

  7. Your weapon must be secured if you consume alcohol and you must wait 8 hours before using a weapon since your last drink.

  8. Test firing on weapons is only allowed in the Training Areas during daylight hours.

  9. Hearing and eye protection is encouraged; however, please use period-type glasses and neutral-colored earplugs.

  10. Weapons on safe when entering/exiting vehicles.

  11. No directly shooting at an individuals under 50 feet.

  12. Do not discharge a firearm within 10 feet of anyone to avoid eardrum damage.

  13. Treat every weapon as loaded until checked.

  14. Ammo and pyro must be secured in a vehicle unloaded and away from weapons until you are parked at the training area POV parking. No exceptions! 

Vehicle Safety

Vehicles will be driven in a safe and reasonable manner at all times by a licensed, experienced driver.  Vehicles may be driven both off and on road in training areas.

  1. No one who has consumed alcohol in the last 8 hours may drive.

  2. Speeding is not allowed.  Speed limits are posted, except in the training areas which are 25 mph on road and 10 mph off-road.  In high grass, a spotter or ground guide needs to be used and speed reduced to 5 mph.

  3. Vehicles should not back up without a spotter.

  4. In tall dry grass, vehicle exhaust can catch grass on fire.  Do not idle or park in high grass.

  5. Braking and steering systems needs to be in good working order.

  6. Nothing should ever be thrown directly at a vehicle driver.

  7. Nothing lit or on fire should ever be thrown in or near a vehicle.

  8. Parked vehicles should have wheels chocked, vehicle in gear and e-brake applied.

  9. Maintain 3 points on contact when entering/exiting/moving on all vehicles.

Forest Fires

Pyrotechnics 

All pyrotechnics must be seen and approved by the Event Staff prior to event start

  1. Smoke Grenades: Smoke grenades, except for the color RED, are ok for use at the event.  Bring them and use them.  However, the color RED is reserved for emergency use on site.

  2. Flares:  Flares shot out of flare guns are ok, but you must keep the spent flare case and throw them in the trash.  No red flares or parachute flares allowed.

  3. Fireworks:  All types are banned.

  4. Grenades:  Only exact authentic dummy grenades allowed.  No grenades with a powder charge allowed! 

  5. USGI Artillery/grenade simulators:  Only Event Staff may use US Army issue grenade and artillery simulators under controlled circumstances.

  6. Mortar and other indirect fire weapons are not allowed to fire projectiles.

Medical Emergency 

An ambulance will be on site in case of an emergency.

In the event that someone has been seriously injured, the battle will stop immediately.  The people around the wounded must call for a ceasefire and seek out medical attention and/or Event Staff.   To do so, yell “Ceasefire" and “Corpsman” until help is located and the battle has stopped.  “Corpsman” is to be yelled only in a medical emergency. Anyone with medical training is encouraged to help if they can.  Everyone else should either stay clear or go for help.  Basic first-aid kits are located in all vehicles, except motorcycles, and available for use to everyone in an emergency.

Re-enactors may bring their cell phones into the field; however, please keep it off unless there is an emergency.  There is good cell phone coverage in the battle area to call the Event Staff.  Event Staff phone numbers are listed on the Event Staff page.

Authenticity

Once you enter the training area, authenticity rules begin.  There will be a check of uniforms and equipment at the beginning of the battle.  Flagrant violators will be asked to leave.

  1. No modern items in plain sight, including food.

  2. Haircuts and facial hair must be regulation cut for the impression.  

  3. Vehicles, uniforms, insignia, and equipment must be correct for the impression.  Only original or exact reproduction quality please.

  4. Jewelry/watches/glasses must be period correct.

  5. No modern tents including US Army hex types.

  6. No post-1945 weapons or captured weapons allowed.

  7. All Axis and Allied soldier impressions in the ETO are allowed.

Other General Rules:

  1. Do not touch, move, or alter anyone's equipment for the event. 

  2. Everyone is responsible for securing his or her own property.  The Event Staff cannot be responsible for stolen or damaged items.

  3. An Event Pass must be kept on person at all times during the event.  Event Staff may ask to see your pass at any time.

  4. Anyone who finds lost items in the field should turn these in to the Event Staff so it can be returned to the owner.

  5. Tracked vehicles are not allowed in the period Allied and Axis camping areas per Range Control.

  6. Helmet use is required in the field.  Only certain exceptions are allowed if Event Staff is notified in advance.

  7. Do not litter.  Check barracks, camp, and battle areas for garbage before departure.  Trash bags will be available.  Dumpsters are located at both camping areas.

  8. No smoking inside buildings.

  9. No modern radios in the field except those used by Event Staff to contact Range Control.

  10. No person under the age of 16 will handle, possess, or discharge any firearm during this event

  11. State and Federal firearms laws, including machine guns, will be strictly adhered to by all participants.

  12. Alcohol consumption is not encouraged but allowed in the barracks and private rooms in moderation. It is not allowed in the training areas.

  13. The cemetery located in the training area is off limits.

  14. Photography and/or videography for commercial or media use are only allowed with the written consent of SHAEF, Inc.

  15. Please do not put trash in the port-o-johns.

  16. There are land navigation course markers in the training areas.  Do not disturb them.

  17. Any digging done in the training areas must be filled back in at the end of the event.

  18. Do not disturb wildlife.  Report any stings or bites.

Vehicle Environmental rules

The Wendell H. Ford Regional Training Center is monitored by the EPA which can impose fines for spills.  If your vehicle pours oil down the road, please do not bring it.  In addition if it leaks oil, you need to place a drip pan under the vehicle when the vehicle stops.  You must bring your own drip pan(s) to the event.  If you forget to bring one, the Event Staff will have some for sale.  A dedicated spill trailer will be in place for larger spills.  Be sure to contact the Event Staff immediately if a spill has occurred.

Vehicle Equipment requirements

SHAEF asks that each vehicle, excluding motorcycles, be equipped with the following:

  1. Fire Extinguisher

  2. First Aid Kit

  3. Drip pans, if needed

  4. Yellow Flag (provided by SHAEF) 

SHAEF, Inc. does not condone racist, fascist, communist, neo-nazi, or any other hate group activity.

Any such behavior by participants will be grounds for removal from the event.  

No display of the Nazi flag allowed without SHAEF, Inc. consent.



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