
In order to “kill” someone, you must discharge your weapon within range, have a clear shot, and the target must understand that he is being shot. Please do not call hits. Shoot again to get the target's attention. Simultaneous fire kills both shooters. Running and shooting someone is not allowed, as it is unrealistic and can be unsafe. When shooting at ranges closer than 75 feet, you should raise your weapon at an angle to avoid directly hitting someone. Saying “Bang” is not valid, you must discharge a firearm even if straight up in the air to be safe. Rifles have a maximum range of 400 feet, sub-machine guns 150 feet, and pistol range is 50 feet.
When in doubt, take a hit. If you think someone has shot at you, they probably have. When you are killed, take off all of your headgear and retreat out of the area to your rear. Move away from the view of the living and wait 10 full minutes; then you may come back alive only out of view of the enemy and behind your lines. Vehicles that are destroyed must move off the road in a safe manner and then stop. Vehicles must put up a red flag and also wait 10 minutes.
Dummy grenades may be thrown into bunkers, buildings, and vehicles BUT NOT AT DRIVERS. If the grenade stays inside the vehicle or structure for at least 2 seconds, it is considered to have exploded. This will kill anyone inside the vehicle or room not behind solid cover. The grenade must be picked up after use by the owner and cannot be used again for 10 minutes (to keep people from throwing the same grenade from one room to the next to clear a building). Grenades cannot be used in the open; they are only for clearing structures and destroying vehicles. See Pyro rules below.
In order for an armored vehicle to be destroyed by a rocket type weapon, that weapon must produce a large and loud enough blast and to be seen or heard by the vehicle. No projectile of any kind should be shot out of the weapon. Also Panzerfausts are considered to be one-use weapons. Once fired, the shooter may not use it again until he has been killed and comes back to life. All rocket-type weapons have a minimum/maximum range of 25ft/100ft for simplicity. Cannon fire range is 1500 feet. Cannon fire hits against armor is based on actual penetration possibility. Cannon/tank crews should know the limits of their guns versus armor. Fire against buildings will kill everyone in one room. Fire against soft skinned vehicles destroys them.Due to a problem at the last event, we can only use very limited types of pyrotechnics. The issue dealt with homemade grenades and commercial fireworks. Following is a list a what can or cannot be used:
Safety is everyone’s responsibility. It is up to each person to play safely and to also report or stop other unsafe actions or situations around them.
Unit commanders will be responsible for their troops safety and authenticity. It will be their responsibility, as well as the Event Staff, to conduct safety inspections and enforce all safety regulations at the event. Not doing so may remove the entire unit from playing. It is still the responsibility of each participant to act in a safe and reasonable manner at all times.
Blank adapters need to be checked for tightness at inspection and throughout the day.
In case of a fire, the event will stop until the situation is resolved. Everyone in the area should attempt to put the fire out. The Event Staff will restart the battle. There are fire extinguishers in every vehicle larger than a motorcycle. These are available to use by anyone in an emergency.
Hearing and eye protection is encouraged; however, we ask for correct period type glasses and small neutral-colored earplugs.

Vehicles may drive off road and into grass under 6 inches tall at up to 7 MPH. If the grass is taller, a ground guide is required.
All firearms must be on safe when entering and exiting a vehicle.
Period vehicles will not be used tactically in the night battle scenario.
1. Do not touch, move, or alter any props/equipment for the event. If it is not yours, do not mess with it.
2. All period civilians are non-combatants. Please do not shoot at them or attempt to take them as POWs. No partisan impressions are allowed.
3. No test firing of weapons at Camp Hinsch or past dark (except during the night battle).
4. Everyone is responsible for securing his or her own property. The Event Staff cannot be responsible for stolen or damaged items.
5. Everyone must keep his or her Event Pass on person at all times during the event. Event Staff may ask to see your pass at any time.
6. Anyone who finds lost items in the field should turn these in to the Event Staff so it can be returned to the owner.
7. Sniper impressions are discouraged as there will be no referees to call hits.
8. Refusal to obey the decision of the Event Staff or an order from Range Control may result in the dismissal of the offender and his unit from the event.
9. This is a large area; a compass is highly recommended. Each participant is recommended to bring two (2) full canteens.
10. No modern items in plain sight, including food.
11. Check barracks, camp, and battle areas for litter before departure. Trash bags will be available.
12. No smoking inside buildings at Camp Hinsch. No alcohol permitted at Camp Hinsch.
13. No metal tracks on the hard ball roads.
A. Safety and Authenticity Committee – Safety and Authenticity rules are controlled and enforced by the standing committee(s). The standing committee(s) shall consist of the Vice-President and the unit commanders.
B. Authenticity
1. Safety is our number one priority!
2. It is the responsibility of each individual member to be inspected for authenticity by a designated member of the Event Staff other than their unit commander before taking the field at any event.
3. All male and female participants will present a proper military appearance in representing a member of the Allied and Central Powers in the Allied and Axis Armies of WWII.
4. No current issue medals of valor shall be worn by any individual that did not earn them in actual service of the US military. The only exceptions to this would be a first person impression of an actual historical figure.
5. A system of awards may be set up by individual units as they see fit. The TSG, Inc. will not attempt to regulate this, but these awards will not violate any federal laws or regulations regarding US military awards.
6. A hairstyle correct for the prescribed time period of the event will be required of all participants. Proper mustache and beards are allowed if the unit being portrayed historically permitted them. Females portraying male combat personnel must outwardly assume the appearance of a male, that is, the hair must be covered, and no makeup or jewelry. Uniforms must be worn as per regulations for a service person of that time period. No earrings or other visible piercing will be allowed. Tattoos must be covered.
7. Unit commanders are responsible for the safety, conduct, and authenticity of all participants serving in their unit and the units attached to it during an event.
8. “Freelancing” or participating without proper unit affiliation will not be permitted and can be grounds for dismissal from the event without refund. This means that a participant must be belong to a recognized unit from a recognized parent organization in order to participate. This unit does not have to be a TSG, Inc. unit.
9. Uniforms and equipment must be of the model or type in use and proper to the period being portrayed, used by the unit portrayed or an acceptable replica. If a person cam prove a unit or individual used a certain weapon, equipment, or uniforms by period letters, period photographs or period film, then use will be permitted. Italian WWII camouflage will be permitted for use by the Germans or Italians if being worn in the proper theater (North Africa, Sicily or Italy).
10. A “battlefield appearance” should be the object of the participants. This should be in dress as well as look. Therefore, prepared equipment and uniforms are encouraged unless doing a garrison and/or rear troops. Day-old growth of beard (stubble) will be permitted to affect this look. Scenarios involving invasions and garrison situations should have troops in clean shaven appearance. Partisans do NOT have to follow hair regulations. Remember the periods being portrayed and use period photographic and written sources as your guides. Be prepared to back up your appearance with period sources if called upon to do so.
11. Owners and drivers of CLOSED-CAB VEHICLES and AFV’s are exempt from hair regulations. However, such driver and crews CANNOT be considered “tactical” and suffer the same fate as the vehicle. For example, Joe Blitzkrieg owns an M-4 Sherman Tank. His crew does not have to conform to the hair regulations, but they cannot leave the vehicle and participate in ground combat. If the vehicle is “destroyed,” then the entire crew is also “dead.” Any crew member that would normally be seen, i.e., Tank Commander, etc. MUST conform to hair and uniform regulations.
12. If a unit can prove that either their unit or a unit similar to them did NOT wear helmets in combat via original or acceptable copies of period photographs and/or period film, then said unit will be exempt from having to wear a helmet at a reenactment, UNLESS the scenario director has a mandatory helmet wear rule.
13. THE USE OF THE NAZI FLAG IN SUCH ACTIVITIES AS PARADES, AWARD CEREMONIES, FORMATIONS, ETC. HOWEVER HISTORICALLY CORRECT, IS NOT ALLOWED. THE WWII NAZI FLAG MAY BE USED ON VEHICLES AS AN AIRCRAFT RECOGNITION DEVICE, BUT MUST BE PROPERLY TIED DOWN ON THE VEHICLE.
14. The TSG, Inc. is not the real military. Rank means nothing except to the individual and the respect that they can command. However, units that are attached to other units must follow some reasonable order.
15. We are not a political group and past politics of any country are not allowed. The questions were settled on the battlefields of the past. We are here to honor the memory of those before us who served their countries, not their politics. Politics have no place within the TSG, Inc.
16. Under any circumstances not specifically covered by the Authenticity guidelines, items that look like the original from a distance of 10 feet shall be acceptable.
C. Authenticity Violations and Punishment
1. Authenticity Committee members will give written notices to the member who is deficient in some area(s) of authenticity (that is, haircut, equipment, uniforms, etc.). The committee member must point out TACTFULLY what was wrong and offer possible suggestions to help the participant. The written notice will indicate the area of deficiency. The individual and their unit commander will each receive a copy, as will the Vice-President. At the following event where the individual is present, the individual will be checked again and if the problem has not been corrected to the satisfaction of the Authenticity Committee members, the individual will be escorted off the grounds by Event Staff, without a refund.
2. Units that accumulate more than 20 individual authenticity warnings in a 12 month period will be prohibited from participation in future TSG, Inc. events (for a period not to exceed 6 months), agreed upon by the Authenticity Committee members.
3. Major infractions or deficiencies such as no attempt to get a haircut, completely wrong uniform, etc. will result in immediate dismissal from the event without a refund.
D. Safety Regulations
1. Safety is our number one priority!
2. Alcoholic beverages and/or illegal drugs may not be consumed at any event in violation of civil laws. Alcoholic beverages are not to be used when weapons or vehicles are in use.
3. Providing alcohol to minors (those under the age of 21 years) is prohibited by law, and will result in immediate removal from the event of the person providing the alcohol without a refund.
4. The only drugs allowed are those prescribed by the participant’s family physician or the normal over the counter type.
5. All TSG, Inc. members are responsible for their own safety, as well as the safety of others.
6. Any person or unit that sponsors and event where the TSG, Inc. name is used must have a TSG, Inc. approved Safety Officer on site to oversee all aspects of safety.
7. All participants at all events where the TSG, Inc. name is used MUST be ID carrying members of the TSG, Inc. or another recognized reenacting Parent Society.
8. All participants will have on their person their society membership card and any accompanying paperwork issued for the event.
9. Motorized Vehicles:
a. All motor vehicles must be driven by a licensed driver, regardless if used on or off road.
b. Proper liability insurance is mandatory.
c. All vehicles must pass a safety check of braking system to participate in the event.
d. All vehicles must have a working fire extinguisher on board to participate in event.
e. Any vehicle driven off road must have a ground guide, to avoid personnel hiding in the foliage.
f. ABSOLUTELY NO IGNITABLE DEVICES ARE TO BE THROWN OR FIRED INTO ANY VEHICLE. NOTHING, NO MATTER WHAT, IS TO BE THROWN AT THE DRIVER.
g. Vehicle Operators must adhere to all federal, state and local vehicle regulations when not in the tactical area.
10. No weapon is to be fired directly at anyone closer than 25 yards.
11. No projectile object may be fired at less than a 45 degree angle from the horizontal.
12. No live ammo is to be brought to any TSG, Inc. event. Exception: Live Ammo may be used at any TSG, Inc. Shooting Match; however, such an event CANNOT take place during the same time period as an event that only requires blank ammunition.
13. No one may fix any bayonet to any weapon, draw a knife, or use a sword, except for controlled, posed and staged photography. Exception: TSG, Inc. members, with permission from the Safety Committee, may use fake (rubber) bayonets and knives at events where close-in combat may occur (street fighting, trench raids, public display events, etc.).
14. Wood-tipped blanks may only be used in automatic/semi-automatic weapons equipped with a blank adapter, NEVER IN A BOLT ACTION RIFLE.
15. Shotguns are banned from all TSG, Inc. sponsored events for use in tactical settings. These may be used for display purposes only.
16. Military Simulators (artillery, etc.) can be used in staged spectator events, under the supervision of an approved Safety Officer, in a controlled area.
17. Safety Regulation Violations and Disciplinary Actions:
a. Refusal to follow the instructions of a Safety Officer or member of the Event Staff is grounds for immediate dismissal from the event with no refund.
b. Any unit or individual that accumulates five (5) or more safety violations within a twelve (12) month period will be denied reentry into TSG, Inc. There is no appeal to this. SAFETY IS OUR TOP PRIORITY!!!!
E. REGULATIONS FOR PYROTECHNICS USAGE AND CONSTRUCTION: ALL LOCAL, STATE AND FEDERAL RULES MUST BE ADHERED TO AT ALL TIMES. ALL TYPES OF SIMULATORS AND CANNON ROUNDS MUST PASS A SAFETY CHECK PRIOR TO USE AT ANY EVENT.
Sections 1-8 and 10-11 removed due to ban on pyro at Ft. Campbell Event
9. Blank Ammunition
a. No wood tipped blanks shall be used in a weapon that does not have the appropriate restrictor system and shredder to ensure the harmless breakup of the tip.
b. Crimps on blanks should be of such configuration that no metal fragments separate from the main case of the body when fired.
c. Wax-tipped ammunition is prohibited due to the hot slug being expelled from unrestricted bores and because in semi and full automatic weapons it has been found to clog gas systems and bore restrictors, resulting in dangerously high pressures.
d. Blank artillery or tank cannon fire should be preceded by a warning to personnel in vicinity of the blast.